Delve into the award-winning world of the Iron Kingdoms with the latest edition of the Iron Kingdoms Roleplaying Game from Privateer Press. Iron Kingdoms: Requiem combines this fantastic setting with the newest edition of the world’s most popular roleplaying game. Inside this book, players will find the history of the Iron Kingdoms and information describing the current state of the world following the Claiming.
Alongside these chapters is an extensive gazetteer providing detailed information on the most notable of the world’s unique and fascinating locations. When making a character, players will be able to choose from many of the familiar countries and cultures of the setting. Whether a player wants to be a human, gobber, trollkin, Rhulic dwarf, ogrun, Iosan, or Nyss elf, this book provides all the rules that make these different peoples unique. When choosing a class, there are options many players are already familiar with, from the stalwart man-at-arms fighter to the free-flowing monk of the Order of the Fist.
Beyond these are brand-new rules for playing the characters that make the Iron Kingdoms such a memorable setting. These new classes include, among others, gun mages, arcane mechaniks, combat alchemists, and warcasters. Alongside these options are new feats, spells, and backgrounds to make characters feel even more a part of the world of the Iron Kingdoms. Finally, within the pages of Iron Kingdoms: Requiem are extensive rules for the arcane technologies of the setting. These rules cover subjects from firearms and mechanika, like the galvanic arms and armor of the storm knight, to the mighty warjacks that accompany warcasters into battle.
In the Iron Kingdoms, peril lurks at every turn, as fearsome and terrifying creatures both great and small look to make unwary adventurers into their next meal or enslave them beyond death. From ferocious packs of ravenous burrow-mawgs to deadly ethereal pistol wraiths that haunt the back roads and forgotten cemeteries, and the fiendish Infernals that still stalk the shadows, the Monsternomicon is filled with creatures both mundane and supernatural to challenge even the most experienced adventuring parties.
Twenty-one years ago, the Iron Kingdoms was introduced through an acclaimed series of adventures known as The Witchfire Trilogy. Now, the legend continues in the newest edition of the Iron Kingdoms RPG in an adventure written for 5E.
As a child, she lost everything when her mother was wrongfully executed for witchcraft and her soul was consumed by the most ancient of all weapons, the black blade known as the Witchfire. Hellbent to spare her mother an eternity of torture, Alexia Ciannor stole the accursed sword and set out to unlock its dark secrets. With the voices of the Witchfire’s imprisoned souls raging in her mind, Alexia would eventually unlock the power of the Infernal artifact and command an army of undead to vanquish the villains seeking to use the sword to once again subjugate the Iron Kingdoms. Now, nearly two decades later, the veteran of countless wars, Alexia returns to Corvis, the City of Ghosts, in search of help from the malignant forces that seek the return of the coveted sword. The Witchfire’s true purpose is finally revealed, and only the courage and sacrifice of a small group of unlikely heroes can save Alexia from the brink of madness and prevent the infernal weapon from fulfilling its apocalyptic legacy.
This sturdy, four-panel game master’s screen has beautiful imagery and multiple helpful tables, ideal for keeping a GM’s games playing smoothly and providing useful references while concealing notes and dice rolls. The interior tables support all levels of GM ability and give a quick reference for combat, exploration, and travel.
Players can hit the streets of Corvis, the City of Ghosts, with these battle tiles for Iron Kingdoms: Requiem. Quickly assemble urban encounters with the magnificently rendered double-sided tiles that allow players to take the fighting from the streets to the rooftops and even inside buildings in the city!
Go beyond (or beneath) the streets with the Wildlands and Waterways battle tiles! These 24 double-sided tiles offer a range of outdoor locations and claustrophobic tunnels, perfect for a player’s next encounter in Iron Kingdoms: Requiem.
These reference cards are an arcane mechanik’s dream! Containing easy reference for the runes, capacitors, and dedicated devices introduced in Iron Kingdoms: Requiem, these cards make it easy to remember what the mechanikal weapons players and their steamjacks carry can do!
There’s no need for players to flip through the book to remember what their spells can do with this deck! Containing all the new spells introduced in Iron Kingdoms: Requiem, these cards are a priceless resource for both players and Game Masters.