Sentinel Comics RPG Starter Kit
In Sentinel Comics: The Roleplaying Game, you and your friends play as comic-book heroes—either from the pages of Sentinel Comics or from your own imagination! Join forces against terrible villains and fight in dangerous environments, all in a tabletop roleplaying game! The SCRPG Starter Kit comes with everything you need to play your first entire super-heroic campaign! This starter kit comes with a ton of information and gameplay content across thirteen booklets. The all-new content is new and improved, better than before thanks to suggestions from amazing fans just like you!
The adventure, heroes, and more within are brand new for fantastic improvements to the gameplay and story alike. The booklets include the six-part adventure: “Tome of the Bizarre #86,” “Prime Wardens #67,” “Justice Comics #740,” and “Freedom Five #801–803;” six heroes: Wraith, Unity, Tachyon, Legacy, Bunker, and Absolute Zero; a gameplay guide; and a GM screen to make running the game that much smoother for all of your games to come! Check out these great adventures and get started with Sentinel Comics: The Roleplaying Game — Starter Kit 2nd Edition.
Features—
- All New — This second edition features all-new content, layout, and more for your improved gaming experience!
- Adventures Await — Not sure where to start with Sentinel Comics RPG? Here are six heroes and a six-part adventure waiting for you to play!
- Gameplay Guide — A gameplay guide is included to help you along with the system of Sentinel Comics RPG!
- GM Screen — Plus a GM screen for quick reference of the most important rules that you’ll need to keep your game running smoothly!
- Get Started — Now with the all-new second edition of the Sentinel Comics RPG — Starter Kit!
- Contents: 6 Hero booklets, 6 Adventure booklets, 1 Gameplay Guide, and 1 GM screen
Evenfall
Players: 1–4 • Ages: 14+ • Play time: 60–120 min.
It’s Evenfall, and the Clans of Magic are preparing for a new era. Evenfall is the time when the boundaries of reality collapse and the supernatural awakens. The World-Tree opens its glowing gateways to unknown distant regions. Send Witches from your clan to discover and control new Places of Power. Use them for arcane rituals and battle for the favor of the Powerstones. But there is only one seat on the Enchanted Throne! Do you have the skills to lead the world into a new era?
Evenfall is a card-driven, engine-building game with both novel and familiar mechanisms. Manage your resources, execute your actions in an efficient order, and discover card and action synergies that generate victory points. The game ends after three rounds; then, the player with the most points wins.
Features—
- Engaging, Card-Driven Gameplay and Engine-Building Mechanics — Manage resources, execute actions strategically, and discover synergies between cards to dominate the game. The card-drafting and action-selection offer endless replayability and strategic depth.
- Immerse Yourself in the World of Evenfall — The boundaries between reality and the supernatural dissolve. Control Witches and explore unknown regions to claim mystical Places of Power. This captivating theme sets Evenfall apart from other card games.
- Variable Clan Board Options — Choose from the basic or advanced side of your Clan board, each offering unique powers and abilities. This allows for individual player preferences and adds strategic depth, ensuring a fresh experience with every playthrough.
- Competitive and Scalable Play — Evenfall caters to both solo play and competitive games with 2–4 players. The game scales well for different player counts, ensuring a balanced and engaging experience for all.
- Beautiful Artwork and Components — Evenfall is adorned with stunning artwork that brings the world to life. High-quality components, including detailed boards and vibrant cards, enhance the gameplay experience and create a truly immersive atmosphere.
Components—
- 1 Victory Point and Mana Track
- 3 Regions
- 52 Places of Power cards
- 58 Rituals cards
- 41 Specialists or Council Members cards
- 4 Victory Point Tiles
- 1 First Player Marker
- 1 Round Marker
- 12 Powerstones
- 20 Herbs
- 20 Knowledge
- 20 Potions
- 1 Red Powerstone
- 24 Resource Tiles
- 44 Catalysts
- 1 Automa board
- 4 Clan Boards
- 8 Clan Tokens
- 4 Player Aids
- 16 Witches
- 4 Starting Places
- 16 Elders
- 16 Markers
- 4 Mana Dials
- 1 Rulebook
The Siblings Trouble, Expanded Deluxe Edition
Players: 2–5 • Ages: 12+ • Play time: 30–45 min.
Go on an epic 30-minute adventure in this card-driven, cooperative storytelling game inspired by childhood imagination. Outside your door lies a world of adventure, danger, mischief, mayhem, chance, and destiny waiting to be explored! Grab a backpack, a sandwich, and that monster you call a sibling, and head out into the wilderness, leaving the comfort of home behind.
The Siblings Trouble boils down the core elements of an RPG (storytelling, exploration, discovery, treasure, encounters, etc.) into a fun-to-play 30-minute narrative romp! Explore a mysterious place, find loot, escape hazards, and defeat foes with treasures, tales, and trouble dice. Play as danger, adventure, mischief, mayhem, chance, or an original kid crafted from your own childhood.
Features—
- Accessible for Beginners — Build your adventure deck, and jump right into the story. The adventure-deck system makes it easy to get into roleplaying with a variety of story-based cards that create quick, fun adventures.
- Storytelling 101 Guide — Opportunities to tell your story appear with every card, ranging from awesome treasure to sudden challenges along the path!
- Explore Location Cards — Fantastic, everyday locations set the stage for classic tales with surprises to discover in places like a forest, cave, sea, junkyard, museum, or haunted house.
- Resolve Encounters with Custom Dice — Unique abilities and trouble dice give each sibling cool ways to add to the story and find creative ways to use their treasures during exciting encounters!
- Optional Gamemaster Role — The GM, also known as Destiny, is an optional role for you to experience what it’s like to be the GameMaster with special Destiny Cards that add to your story!
Features—
- 255 Location, Path, Treasure, Big Secret,
and More cards - 30 Tokens
- 13 Destiny cards
- 7 Custom dice
- 1 Double-sided metal coin
- 1 Main rulebook
- 1 Storytelling 101 rulebook
- 1 Destiny reference rulebook
Flight of Icarus
Players: 2–4 • Ages: 14+ • Play time: 60–90 min.
Soar high upon your wings, like an eagle, as you seek to escape the clutches of king Minos. He is holding you captive in his palace, and your bold plan to escape is to fashion wings from wax and feathers and then fly across the Aegean Sea. But beware—fly too high, and the sun will melt the wax that holds your wings together… Fly too low, and the moisture from the sea will make the feathers too heavy to keep you aloft.
Flight of Icarus is a fast-paced strategy game in which you live out the classic Icarus myth. Build your wings and then brave the elements as you attempt to fly from Crete to the Greek mainland. During the first phase of the game, you will collect wax and feathers for your wings while playing innovations to aid you during your flight. Then, you will take to the air, struggling against both the weather and your fellow fliers.
An engaging mixture of strategic resource management, clever bidding, and take-that mechanics, Flight of Icarus is fully language-independent during play. Even if you fail in your flight, there is no player elimination in the game, so you can still attempt to stop your competition from reaching the other shore.
Features—
- Fast-Paced Racing Action — Maneuver in midair as you dodge the elements and your opponents during your flight.
- Build Your Wings — Spend four turns crafting your wings from wax and feathers, while also playing innovations that will help you in your flight.
- Strategic Bidding — Beseech the oracle for knowledge of the weather to aid you in your flight and disrupt your opponents.
- Language Independent — All cards and player mats use iconography to ensure a language-independent gaming experience after learning a handful of symbols.
- No Play Elimination — Unlike most “take-that” games, no player is eliminated; even if you fail in your flight, you can still try to stop your opponents.
Contents—
- 1 Double-sided board
- 4 Player mats
- 4 Wax seals
- 24 Wax tokens
- 24 Feather tokens
- 24 Stamina tokens
- 20 Moisture tokens
- 4 Icarus meeples
- 23 Innovation cards
- 21 Weather cards
- 40 Coins
Rangers of Shadow Deep: A Gathering of Heroes
With the evils of the Shadow Deep clawing at his borders, the King of Alladore sent out a call to every realm, a summoning of heroes to come and stand against the darkness. In truth, he had little hope that his plea would be answered, and it is true that no large armies have come to Alladore’s aid, but help has come! Mainly they came in ones and twos, or small unassuming groups, but they came. Spellcasters, mercenaries, knights-errant, desert nomads… Heroes from the lands surrounding Alladore have come to stand with their brothers and sisters. Individually, they seem an insignificant force, but with their skills and special abilities added to those of the rangers, they might just tip the balance!
Features—
- Supplements Collection — Collects five previously standalone supplements for the game: Blood Moon, Temple of Madness, Ghost Stone, Incinerator, and Menagerie.
- Advanced Character Creation — Includes new Traits and Limitations that players can use to bring greater tactical and narrative variation to their rangers.
- 10 Archetypes that players can use to create new characters, representing the heroes that have come from the lands around Alladore to join the fight against the Shadow Deep.
- New Weapons — Fifty-two unique enchanted weapons. A bestiary featuring all the creatures from the core rulebook and all the collected supplements.
- Expansion — This book is not a standalone game. Players will also need the Rangers of Shadow Deep: Standard Edition. Together, the two books represent the entire first phase of the great war against the Shadow Deep.
- Contents: 1 hardcover book with 192 pages
Star Trek Adventures: The Federation–Klingon War Tactical Campaign
“We have forgotten the unforgettable. The last to unify our tribes: Kahless.” —T’Kuvma. The Federation–Klingon War Tactical Campaign expands upon the core Star Trek Adventures roleplaying game experience by providing a campaign that parallels the Klingon War story arc depicted in the first season of Star Trek: Discovery. This tactical campaign enables you and your group to explore what was happening elsewhere in the Federation during this perilous time.
With a plethora of additional rules variations to embrace the emotional toil of being thrust into a war, this campaign gives you the tools to build exciting narratives during the war. Additionally, this book includes rules for an all new, procedurally generated campaign overlay that gives players the opportunity to take on the roles of admirals assigning assets to deal with Klingon threats across the Galaxy. How will war take its toll on you and your allies?
Features—
- We Come in Peace — An extensive discussion of the state of the Galaxy before and during the Federation–Klingon War in 2256 and 2257. An in-depth look at 12 wartime roles along with how typical Starfleet roles change during wartime.
- A New System that applies scars to characters, representing the toll war has had on them. Fifteen new talents focusing on both the tactical and diplomatic theaters of war.
- Starships — More than 25 named starships, Federation and Klingon, that were a part of the war effort.
- Over 20 War-Focused Mission Briefs including tactical, routine, exploration, and unknown mission options. A wealth of advice on gamemastering wartime campaigns and ensuring all players feel safe while playing in war campaigns.
- New Species — Six new playable species, including Aenar, Arcadian, Ariolo, Betelgeusian, Coridanite, and Megarite.
- Contents: 1 hardback book with 232 full-color pages
Achtung! Cthulhu: Unexplored
Awesome expeditions through uncharted territory! It is said it is the journey rather than the destination which is more important, and Achtung! Cthulhu: Unexplored fills in the blank spaces on the map agents often simply “redline” through before their next epic encounter. No corner of the globe is safe from the unholy alliance of cultists and the Mythos, and agents should be prepared to traverse all kinds of dangerous terrain to carry out their assignments.
From the dark depths of perilous caverns to the sweltering jungles of the tropics, from the peaks of snow-capped mountains to the merciless sands of the desert, Unexplored allows you to traverse six separate biomes, randomly generating missions, challenges, and adventures, with exciting expeditions through unknown territory. Create endless forms of wilderness adventure, either on the fly, in preparation for a game session, or as inspiration for adventures of your own. Discover how weather, hazards and environmental conditions will affect each expedition, explore creative uses for Threat, detect new NPCs, and deploy dangerous denizens like panthers, cougars, and alligators! Each chapter concludes with four detailed locations with a main mission and a host of adventure seeds to use as the climax for each journey, or provide an entertaining diversion along the way.
Features—
- RPG Book — This 144-page, full-color, softcover book features full rules for wilderness traversal, supplies, weather and survival.
- 6 Challenging Biomes — Forests, Mountains, Plains, Jungles, Desert, Caves, and Caverns.
- Unique events, challenges, and encounters for each environment.
- Hazards, terrain, easter eggs and even special effects unique to each biome.
- Detailed mission locations and adventure seeds for every biome!
- Contents: 144-page, full-color, softcover book
Achtung! Cthulhu: Starter Set
Punch evil in the tentacles! Welcome to the Secret War! In this Achtung! Cthulhu 2d20 starter set, you’ll get your first glimpse into the hidden globe-spanning conflict between the forces of good and evil! Only you and your scrappy band of heroes can defeat the malignant forces of the occult, and the malevolent might of their Mythos masters! Punch brain-sucking horrors in the tentacles! Ride drilling machines at top speed through terror-filled tunnels! Peer deeply into musty tomes of eldritch knowledge never meant for the eyes of mere mortals! Wield powerful magic and potent psychic powers to fight uncanny threats!
Achtung! Cthulhu 2d20 immerses you in a world of fast-paced pulp adventure, occult horror, and incredible feats of derring-do. Explore ancient ruins and forbidden knowledge! Battle fanatical cultists, crazed scientists, evil sorcerers, deadly Deep Ones, and bizarre alien threats! Laugh in the face of reality-warping nightmares from beyond the stars! Grow in power, gain experience, and develop new skills in a series of exciting globe-trotting adventures…until you’re ready to face down the mind-shattering Master of R’lyeh—dread Cthulhu himself!
Features—
- Boxed Set — Includes 2 softcover books, 3 double-sided maps, 6 pre-generated character sheets, 6 dice (2d20, 4d6).
- Starter Rules — Quickly launch you into Achtung! Cthulhu’s cinematic world of pulp adventures!
- 3-Act Mission — “Among the Wolves,” a thrilling 60-page, three-act starter mission that takes you from Dunkirk to the heart of an alien hive city!
- Pregenerated Characters — Six pre-generated characters so you can play right away and quick-reference sheets to help players master the rules.
- Maps & Tokens — Six huge maps and over 100 tokens to run battles and encounters.
- Unique Dice — Limited-ddition Elder Sign Dice Set with 2d20 and 4 challenge dice.