Mobile Markets
Players: 1–4 • Ages: 14+ • Play time: 40–80 min.
Congratulations! You are the CEO of a multinational consumer-electronics company ready for the new mobile-technologies generation. Compete with other smartphone manufacturers for selling as many goods as possible by planning technology researches, marketing campaigns, production, and sales for the whole year. Gain advantages while resolving your plans for victory! The next standalone game in the Smartphone Inc series arrives now!
Dice Manor
Players: 2–4 • Ages: 14+ • Play time: 30–45 min.
World-renowned property developers Mundane Manors Inc. are tired of making the same old boring “dream” homes! The corporate suits are looking to rebrand, and they’ve challenged you, their designers, to dream BIG and create the most lavish homes ever imagined. The player who is able to build—and market—the most magnificent manor will be victorious!
Over four rounds, players will use their dice to bid for blueprints, earn advertising space, collect Inspiration tokens, and give early tours of their manor. All that leads up to the final round, when it’s time for the Grand Opening of their completed manors—in the hopes of earning the most praise from the community. The player who gets the most prestige (Victory Points) is the winner!
BattleTech: Dominions Divided
Dominions Divided is a BattleTech sourcebook providing full details of the events within the Federated Suns, Draconis Combine, and Rasalhague Dominion from 3151 to mid-3152. Included are a full historical summary of events in those regions of space, personality, and unit profiles of key players—many appearing here for the first time—and game information to bring it all to your BattleTech tabletop.
Castle Panic 2E: The Dark Titan
In The Dark Titan, players face Agranok, an 8-point Monster, who is summoned by Heralds and brings Elite Monsters and a Boom Troll. Players can get help from Support tokens drawn from the Monster bag and a Cavalier that moves on the board to attack. It’s the expansion to Castle Panic that adds a final boss and his minions.
Planebreaker: Planar Character Options 5E
Planar natives, multiverse explorers, and those touched by mysterious forces leaking through from the planes: These characters are shaped by backgrounds and experiences unlike those found in more conventional environs. From the Way of the Amethyst Fist monk, who channels power through a psionically resonant prosthetic, to a traveler character with a mysterious cosmic map imprinted on their skin, to a character with the Limbo Touched feat, who can change objects at will—characters with ties to the planes are just a bit different.
- Six new character species. Play a lava elf, born from dimensional warfare, or a machinelike surk—who wasn’t born at all!
- 16 New subclasses, such as the Unearthly Gleaner sorcerer, the Gun Jack rogue, and the Oath of the Angelic Perfection paladin.
- 14 New feats, nearly 50 new spells, and dozens of new magic items from, or related to, the planes
- The cosmic rambler, crossplane refugee, and reformed fiend backgrounds.
Order Overload Café
Players: 2–6 • Ages: 6+ • Play time: 20 min.
Oh oh! Here comes that customer who likes to give confusing orders. Work together to memorize their order. It’s okay if you don’t remember the order cards that were given to you. But what tends to happen is that only the orders you remember come back to your hand. For whatever reason people keep saying the wrong order! It’s not a lot to remember, but if you can’t do it very well…no worries! Hopefully someone else will remember it for you! Well, is everyone ready to give a shot!?
Eleven
Players: 1–4 • Ages: 14+ • Play time: 90 min.
Time to get ready for the match! Eleven is a strategic game by Thomas Jansen (Club Stories, Tavern, Streetpainball) set in the world of football. You own a football club and have six weeks ahead of you. What season will it be for you? Relative Stability? Disgusting failures? Or maybe you will fight for victory in the league?
Proper management of club resources will allow you to carry out further transfers, train players, hire new employees, acquire sponsors, and expand your own stadium. All this is to ensure that your team is ready to win on the decisive day of the match. Hire the right people in the right position, and make your club invincible. Are you ready for kick-off?
Blazon
Players: 2–4 • Ages: 14+ • Play time: 30–60 min.
The widespread use of armorial bearings in the Middle Ages gave rise to a new occupation of herald. These heralds had the responsibility of learning and maintaining the rules and protocols governing the design and description, or blazoning of arms. Blazon allows you to become a herald, carefully selecting the right elements for your shield board, and earning distinctions through shrewd play. Earn your rank through the accumulation of prestige as you blazon your shield to distinguish yourself among your peers and be crowned the King of Arms.
The Eye of Chentoufi
The Heart of Chentoufi is a D&D 5th edition tournament module for players of level 6 through 8. It is the first of three planned modules in Luke Gygax’s Okkorim setting!
The Oculus of Senrahbah is one of four ancient and powerful relics used centuries ago by the Ydrissid Empire used to grant them control over the four elements—in a similar, but more powerful manner used by the Zenoks of Chentoufi today. As the Empire of Ydrissid crumbled, the artifacts were eventually lost and spread to the winds across Okkorim. The Oracle of Natatorial Verisimilitude discovered this powerful artifact, the Oculus, in the Kennat, or undercity, below Chentoufi…
The Heart of Chentoufi
The Heart of Chentoufi is a D&D 5th edition tournament module for players of level 6 through 8. It is the second of three planned modules in Luke Gygax’s Okkorim setting!
The Oculus itself held sway over elemental water and was similarly powerful in magical divination. During the power struggle that preceded The Wrath, the device was in the possession of a powerful wizard whose name is lost in the mists of time, deep in the heart of the Ydrissid Empire. The mage lord fled from the destruction of The Wrath using the power of the Oculus of Senrahbah to shield him. In the tumultuous decades that followed, the power and glory of the once mighty Yrissid disappeared like water poured in the sands.
Shadowgate
Players: 2–4 • Ages: 12+ • Play time: 30–60 min.
You have heard this prophecy many times—one regarding the chosen hero that will save the Westland from a great and rising darkness. Those days are now before you, for Talimar the Starless—the Warlock Lord—is once again moving in this world. He has descended far below Castle Shadowgate, ready to release a creature of immense power upon the world and bring it into chaos!
Shadowgate: The Living Castle is a game based on the Macventure, Kemco NES, and 2014 remake video game, Shadowgate. In it, you’ll explore Shadowgate, the Living Castle, discovering relics and spells and completing legendary quests. Players can choose between eight characters that have their own unique class, traits, and abilities and then use these characters to compete for XP (experience points). For each item you equip, each quest you complete, each djinn riddle you answer, and each monster you defeat, you gain XP. Compete against other players to piece together the fabled Staff of Ages. It is only then will you be able to confront the Warlock Lord, fulfill the prophecy, and be crowned High Lord of the Westland!