No Context
Players: 2–6 • Ages: 13+ • Play time: 20–30 min.
In No Context, you’ll be making connections using random art from the fabulous webcomic creator Mr. Lovenstein! At the start of the game, each player will be assigned one of up to seven target images that they are trying to get everyone else to guess to secure some sweet, sweet points! These images are selected from some of the most unforgettable panels of Mr. Lovenstein’s catalog.
On their turn, players will select another panel from those available in the comparison row and place it in one of their section of the board’s spaces. They will place the card with the green check mark side face up to indicate their target image is like this card in some way, or with the red x side up saying that their target image is unlike this card in some way. Each player will be able to do this process three times to give some guidance to the other players for guessing.
However, at any point if a player feels confident they know what target image card belongs to another player, they may place their corresponding numbered bet card face down in that players bet spot. Players only have one copy for each space so make sure to bide your time or know the risks if you go sooner.
Once all bets are in, players will take turns revealing the guesses made about their card and what card was actually theirs. Correct bets get points in the order they were placed so those who wait too long may miss out on points even if they were correct. Be ready to explain yourself after the round is done as hearing the thoughts behind why your friends made the connections they did is the funniest part of the game!
Trial by Trolley: Vacation
This expansion for Trial by Trolley includes 200 tracks and modifiers inspired by vacation destinations around the world and the petty frustrations we face every time we travel.
Kiss the Goblin
Players: 2–8 • Ages: 11+ • Play time: 15 min.
Kiss the Goblin is a party game in which you describe how you would react to outrageous situations while trying to communicate a secret alignment.
Utilizing the popular tabletop role-playing-game alignment system, a player will try to share their secret alignment—be it Chaotic Good, Lawful Evil, or other—when describing how they’d react in both common settings and fantastical situations.
Pirate Tails
Players: 2–5 • Ages: 8+ • Play time: 15–30 min.
Pirate Tails is a squirrely game of buried nuts! Chitter me timbers! Pirate Tails is an elegant and addictive set-collection game in which you are a scurvy squirrel struggling to gather the best collection of nuts. To do this, you’ll need to bury nuts around the island and return for them later in the round. But be careful! If you hide too many valuable cards in one spot, they may not be there when you return!
Sheep in Disguise
Players: 2–6 • Ages: 10+ • Play time: 20–45 min.
Sheep in Disguise is a vibrant and strategic card game about protecting adorably helpless Sheep from being devoured by the many outrageous and dangerous predators of the world. Collect Flocks of Sheep, keep them safe from Attacks, and use Action cards to destroy anyone that gets in your way!
Players take turns drawing cards to collect matching sets of disguised Sheep and a variety of powerful Action cards. When a player has collected 3 Sheep of a kind, they must be placed face up on the table immediately. This set of 3 Sheep is called a Flock. In a 4 player game, the first person to collect 4 unique Flocks is the winner.
On their turn, a player may use as many Action cards as they like by playing them to the Discard. They may also make one trade with the Field per turn. The Field is a constantly changing group of cards in the middle of the table that players can exchange cards with to help them build a strong hand. The Field guarantees that the game isn’t completely luck of the draw and allows the player to strategize and build combo moves in order to progress their game.
Players can also target an opponent’s Flock by placing an Expose card on top of it. This Action exposes the Flock’s disguise, leaving them vulnerable to an Attack! Players must choose to take the risk of leaving their Flock exposed or pay to remove the Expose card, ensuring the Flock’s identity remains a secret. When an Attack card is drawn, all Exposed Flocks are destroyed!
Be strategic and be devious. If you play your cards right, you can turn the Attack card into an extremely powerful tool to help you get ahead… Otherwise, you may end up as the victim. If you find yourself falling behind, don’t worry! All players are in it until the very end and one big move is all it takes to flip the whole game on its head!