Ivion
Players: 2–4 • Ages: 13+ • Play time: 15–30 min.
Ivion combines the intensity of a fighting game with the strategy of deck-building card games to create an experience unlike any other. In Ivion, your deck is your character, and you build it from a variety of classes and specializations. Each character type has numerous cards from which to choose, along with wildly different playstyles. Mix and match them to create your own, unique character!
Upon the field of battle, crush your opponent with various strikes, stabs, slashes, spells, and other mayhem at your disposal. Be careful, though, as they have numerous ways to block, dodge, parry, fizzle, and disrupt your assault. Only one can be the victor, and the battle will be bloody!
In Ivion: The Fox and the Forest, stay one step ahead of nature as the craft Survivalist, or bring forth Summer’s wrath as the Wilder. Fully compatible with all other Ivion products.
In Ivion: The Ram and the Raven, protect your clan as the stalwart Steward, or fulfill your oath as the enigmatic Watcher. Fully compatible with all other Ivion products.
In Ivion: The Rune and the Rime, beat back the cold as the ruthless Hunstman, or claim it as your own as the mighty Winterborn. Fully compatible with all other Ivion products.
Lunar Rush
Players: 1–4 • Ages: 13+ • Play time: 45–75 min.
Lunar Rush is a simultaneous-play Euro-style board game that combines time-based resource management, market economics, bidding, and tableau/engine-building into a refreshing new genre. You play as one of Earth’s four major corporate conglomerates, competing to mine the Moon for the newly-discovered “wonder materials,” lunethyst crystals and lunarium ore.
Every turn, players use their GigaCredits (GC = VP) to bid for the best space routes to and from the Moon. The slower the route, the more you can load on the ship. On the Moon, players simultaneously upgrade their bases and place their astronaut workers to produce the resources needed to maintain the base, as well as mine Moon goods to sell in Earth’s bustling dynamic markets. The game ends after seven turns, and the winner is the player with the highest score as measured in GC! The race to win the new gold rush is on!
Vaesen RPG: The Lost Mountain Saga
The Lost Mountain Saga is an epic campaign of five Mysteries for Vaesen: Nordic Horror Roleplaying. Players can expect to encounter ancient mysteries, old Nordic folk tales, social intrigue, and unspeakable horrors lurking in every shadow as they travel across the North and slowly uncover the truth.
Sunrise Lane
Players: 2–4 • Ages: 8+ • Play time: 45 min.
Even behind the appearance of the most serene and romantic residential neighborhood lies fierce competition between construction companies to build it. Welcome…to Sunrise Lane. Sunrise Lane is a game in which you pick the most prestigious plots of land and build beautiful houses…if you can beat your competitors to it!
The rules are simple: Choose a space that is adjacent to any preexisting structure and play a card of the same color to build a house and score points. Play more cards to build additional floors: the taller the house, the more points you get! With enough cards in your hand, you can even build more than 1 house during your turn. If that highly valuable plot of land you’ve been eyeing is just out of your reach, don’t fret! You can always discard any card to build a park and keep your building spree going.
You get a new card at the end of each turn, but beware: Renovations are not allowed after construction is complete, so make sure to be prepared before you start! Just skip a turn from time to time to draw more cards, if you need to. Don’t forget the requirements of the town plan to accumulate bonus points! Construct the tallest houses in the blue districts, and make the majority of houses in the red districts! Additional points are also awarded to the largest groups of adjacent houses.
Build a dream neighborhood…in Sunrise Lane!
Hegemony: Lead Your Class to Victory
Players: 2–4 • Ages: 14+ • Play time: 90–180 min.
The Nation is in disarray, and a war is waging between the classes. The working class faces a dismantled welfare system, the capitalists are losing their hard-earned profits, the middle class is gradually fading, and the state is sinking into a deep deficit. Amidst all this chaos, the only person who can provide guidance is…you. Will you take the side of the working class and fight for social reforms? Or will you stand with the corporations and the free market? Will you help the government try to keep it all together, or will you try to enforce your agenda no matter the cost to the country?
Hegemony is an asymmetric, politico-economic, card-driven board game that puts you in the role of one of the socio-economic groups in a fictional state: The Working Class, the Middle Class, the Capitalist Class, and the State itself.
The Working class controls the workers. The Capitalist class controls the companies. The Middle class combines elements from both the Working class and the Capitalist. It has workers who can work in the Capitalist’s companies but it can also build companies of its own, yet smaller. Finally, the State is trying to keep everyone happy, providing benefits and subsidies when needed but trying also to maintain a steady income through taxes to avoid going into debt.
While players have their own separate goals, they are all limited by a series of policies that affect most of their actions, like Taxation, Labor Market, Foreign Trade, etc. Voting on those policies and using their influence to change them is also very important. Through careful planning, strategic actions and political maneuvering, you will do your best to increase the power of your class and carry out your agenda. Will you be the one to lead your class to victory?
Hegemony is heavily based on actual academic principles such as Social-Democracy, Neoliberalism, Nationalism, and Globalism, and it allows players to see their real-world applications through engaging gameplay. There are many ways to achieve hegemony—which one will you take?
You have successfully led your class to victory…but the battle of ideologies is far from over! The old world is in crisis, and the new world struggles to regain control. Now is the time to make a difference!
Crisis & Control offers new challenges and additional game modes that will test your governance skills like never before! Crisis Response cards and Alternative Events add more diversity to your games, class-specific Hidden Agendas incentivize new politico-economic strategies, and the Automas provided allow you to experience all of the game’s roles, no matter the player count!
Dive deep into the history of the world in Hegemony! Be at the forefront of the French, American, or Russian Revolution, experience the politico-economic effects of World War I and II, navigate your nation through the Global Financial Crisis, and much more with Historical Events Mode!
The Historical Events deck consists of 50 unique, new cards that will add historical flavor to your games!