Silver Fang
Players: 2–4 • Ages: 15+ • Play time: 30–60 min.
Your village has been overrun by savage werewolves, which are represented by the number on each of the cards that make up your village. To get rid of these fanged fiends faster than the neighboring villages, use your residents’ special abilities and your powerful secret weapon: a silver fang. Call for a vote when you think you have the fewest werewolves, but be careful, as everyone else gets one more turn to save their own village first…
Silver Fang is a fast and engaging traditional card game with a werewolf twist! It can be played as a standalone game or combined with other games in the Silver series. Each version of the game has different card abilities and a different silver token ability.
Silver Fang is unique because it includes team rules and cards that—while they work for individual-player games—can be leveraged for team play. The Silver Fang token creates a personal discard pile that can only be accessed by the Fang owner, providing a place for them and their teammate to play cards that only the Fang owner can choose from.
BattleTech Mercenaries Box Set
The Mercenaries box include eight high-quality, fully assembled BattleMechs, along with four vehicles of the same quality. It also includes a primer on the BattleTech universe, rulebook, punch-out tokens, game maps, pilot cards, and Battlefield Support cards.
Includes—
- Chameleon
- Starslayerv
- Caeser
- Devastatorv
- Fleav
- Firefly
- Quickdraw
- OStsol
- 2× Galleon Light Tank
- 2× Maxim Hover Transport
BattleTech Map Pack Savannah
Map Pack: Savannahs is a Map Pack focusing on reintroducing modern versions of six of the classic maps from the FASA-produced Map Set 1 and Map Set 2. It includes 1 punchboard of terrain counters.
Maps Included—
- Large Lakes #1/BattleTech
- Large Lakes #2/Box Canyon
- Sinkhole #1/City Ruins
- Sinkhole #2/CityTech
- River Delta Drainage Basin #1/Mountain Lake
- River Delta Drainage Basin #2/Wide River
BattleTech Inner Sphere Recon Lance
The Inner Sphere Recon Lance is a collection of four plastic miniatures for use in the classic BattleTech tabletop and Alpha Strike games. The box also provides four dry-erase cards, which are intended to directly support Alpha Strike gameplay, and four new Pilot Cards. Contains the Firestarter, Ostscout, Spector, and Javelin BattleMechs.
BattleTech Clan Cavalry Star
The BattleTech: Clan Cavalry Star is a collection of five plastic miniatures for use in the classic BattleTech tabletop and Alpha Strike games. The box also provides five dry-erase cards, which are intended to directly support Alpha Strike gameplay, and five new Pilot Cards. Contents—
- Black Python
- Shadow Hawk IIC
- Griffin IICv
- Jenner IIC
- Locust IIC
- Alpha Strike Cards
- MechWarrior Pilot Cards
Miniatures are supplied unpainted and preassembled.
BattleTech Battlefield Support Battle & Fire Lances
The BattleTech Battlefield Support: Battle & Fire Lances is a collection of eight plastic miniatures for use in the classic BattleTech tabletop and Alpha Strike games. The box also provides eight dry-erase cards, which are intended to directly support Alpha Strike gameplay, and eight battlefield support Cards. Contains eight plastic miniatures—
- 2× Heavy Tank Manticore
- 2× Medium Tank Vedette
- 2× Tank LRM Carrier (with 2 additional LRM turrets for SRM chassis)
- 2× Tank SRM Carrier (with 2 additional SRM turrets for LRM chassis)
BattleTech BattleMat City HPG Heliport
Not every world in the BattleTech universe is Terran-compatible. Now roll out high-quality neoprene maps of some true Alien Worlds for your BattleTech gaming table!
Each map is 34″ × 22″, the perfect “two-map” size for most games. The maps are high-resolution with great color quality, making them some of the most beautiful and durable BattleTech maps ever produced. The neoprene is also thin for ease of storage, and double-sided for versatility. This neoprene map details a new, colorful Alien World battle sites, with a standard Desert Terrain on the back for more terrestrial battles. The choice of battlefield is in your hands!
BattleTech Salvage Box Battlefield Support [POP]
The BattleTech Salvage Box: Battlefield Support is a lucky-dip box containing two plastic Combat Vehicle miniatures for use in the classic BattleTech tabletop and Alpha Strike games. Two Battlefield Support and two Alpha Strike cards are included.
BattleTech Salvage Box Mercenaries [POP]
BattleTech Salvage Box: Mercenaries is a blind box containing one plastic BattleMech miniature for use in BattleTech tabletop and Alpha Strike games. The box also provides one dry-erase card, which are intended to directly support Alpha Strike gameplay, and one new Pilot Card.
Wrath & Glory: Threat Assessment Daemons & Heretics
Bring the forces of the Ruinous Powers to Warhammer 40,000 Roleplay: Wrath & Glory with this packed bestiary dedicated to those in service of the Dark Gods of Chaos! Threat Assessment: Daemons & Heretics presents a wide array of new and exciting challenges, from the insidious cultists of the Dark Commune to terrible Heretic Astartes!
Within its blood-stained pages, you’ll find ancient and powerful relics, mind-rending psychic powers, malevolent Greater Daemons of the Dark Gods, and much more, including—
- Tools and advice to help craft your own nefarious cults in service to Chaos
- An expansive array of new threats for your games
- Powerful Daemons and followers of Khorne, Nurgle, Slaanesh, and Tzeentch
- Iconic threats like Khorne Berzerkers and Slaaneshi Noise Marines
- A comprehensive section dedicated to the Psychic Diabolus, the dread powers employed by servants of the Dark Gods
Top Tier
Players: 4–10 • Ages: 10+ • Play time: 30 min.
Top Tier is a light party game based on the internet phenomenon of tier lists. Each round, one player will be the Tier Wizard and secretly draw a category card from the deck. This will be the category they are ranking all the contenders in for this round—anywhere from who would be best at fighting a bear to who would have the most unread emails in their inbox!
Without knowing the category, the remaining players will pick eight contenders for the round. These can be characters, celebrities, or even personal friends. The Tier Wizard must rank the contenders by how good they’d be in the category, and once they’re done the category is revealed, but not their rankings! The rest of the players must do their best to rank the eight contenders the same way the Tier Wizard did, scoring points for every card placed correctly! If you can get all eight contenders right, you’ll truly be Top Tier!
Ascending Empires: Zenith Edition
Players: 2–4 • Ages: 14+ • Play time: 60–90 min.
The last survivors of the human race have fled to a new galaxy in fear of annihilation at the hands of an unstoppable enemy. Now, having discovered the ruins of four long-dead civilizations spread across the stars, a race to develop technology based on these alien relics has begun. Humans will once again ascend to the stars to claim the galaxy.
In Ascending Empires: Zenith Edition, you explore new planets by flicking your ships into space, expanding your colonies by delving deeper into the expanse and exploiting planets for resources. Naturally, as your civilization grows and competes for territory with others, players will seek to exterminate their opponents through clever combat. This new edition of Ascending Empires features modular play, high-quality plastic components, upgraded neoprene mat playing surfaces, and more.
Last Shot
Players: 3–6 • Ages: 14+ • Play time: 30 min.
It’s bullet time! In Last Shot, you become Cold War agents, each trying to be the last one standing. Play your hand wisely to protect yourself and draw (or steal!) a Terminated card that lets you eliminate a rival. The trick lies in holding onto it long enough to get a shot off!
Nope! I have Diplomatic Immunity. Forget that—I’ve brought in Outside Talent. Time to Duck and Cover! Be the last agent standing in this fast-paced Cold War card game. Play your cards right and stay alive long enough to take the Last Shot!
Penguin Party
Players: 2–6 • Ages: 6+ • Play time: 15 min.
In Penguin Party, players collectively build a pyramid of penguins, trying to empty their hands of cards along the way. The deck consists of 36 penguin cards: 8 green and 7 each of red, blue, yellow, and purple. Deal the deck out as evenly as possible, with the final card in a five-player game starting as the first card in the base of the pyramid.
On a turn, you either play a card to the left or right of the base of the pyramid, which can be at most eight cards wide, or play a card on a higher level of the pyramid so long as it’s supported by two penguins, at least one of which is the same color as the card being played. If you cannot play a card, discard your hand face down and take as many penalty markers as the number of cards you didn’t play. If you empty your hand, you can return two penalty markers previously collected to the supply.
Play as many rounds as the number of players, with each player starting one of the rounds. Whoever has the fewest penalty markers at the end of the game wins. (With two players, deal each player 14 cards, remove the other cards from play without looking at them, and build a pyramid with a base only seven cards wide.)
Immortal
Players: 2–6 • Ages: 14+ • Play time: 30–60 min.
Flowers are placed on graves to honor those who are gone but not forgotten. Long-lasting flower arrangements in graveyards are called “immortelle,” and they may consist of dried flowers or flowers made with different materials. But even here there is no permanent rest—it is not uncommon for such flowers to be moved or stolen.
In Immortal, players will take turns adding Flower tiles to their available flowers or placing them in rows or columns on the Cemetery board. Lines of Flowers must be either sequential numbers or the same number, but different colors. The player who places all their Flowers first is the winner!
- In Immortal, players take turns adding Flower tiles to their collection or placing them on the Cemetery board in rows or columns.
- Lines of Flowers must either be sequential numbers or the same number but in different colors.
- The game is inspired by immortelle, long-lasting flower arrangements traditionally placed on graves.
- Players aim to strategically place their Flowers on the board, with the goal of using all their tiles.
- The first player to place all their Flowers wins the game, symbolizing a tribute to those who are gone but not forgotten.
Halloween II
Players: 2–4 • Ages: 14+ • Play time: 30–60 min.
Laurie Strode needs your help—get her some medicine, or a wheelchair, or… Why did the lights just go out? In this one-versus-many game based on Halloween II, you’ll need to run around the board to accomplish your objectives while Michael stalks you from the darkness. Michael will track his movement secretly on a separate board, revealing his location only when he is seen by your character…or when he attacks! Cooperation is key, so you’d better get moving before it’s too late.
Myers wins by killing enough characters (players respawn with a new character but lose their items) or preventing the others from winning for long enough. The other players win by getting the objective cards and escaping in a vehicle or dealing enough damage to Myers to incapacitate him.
This standalone game uses the same core system as Halloween from Trick or Treat Studios, with added optional rules for Michael to harm Laurie. The map, player powers, and most of the cards are new. These elements can be swapped between the games.
February 5 REPRINTS
Code | Description | MSRP |
SJG1447 | Munchkin Cthulhu Core | $29.95 |
SJG1502 | Star Munchkin Deluxe | $34.95 |
SJG1576 | Munchkin 6: Double Dungeons | $19.95 |
SJG4243 | Munchkin Princesses | $6.95 |
SJG4264 | Munchkin: Side Quests | $10.95 |
TFC40000 | Splito | $19.99 |